C
Caroline Houriet
Projector·4/6
June 17, 1995· 19:55:00Calais, Francehigh confidence
Design
Crisis☉36.6
Conflict⨁6.6
The Game Player☊28.5
Nourishment☋27.5
Continuity☽32.6
Friendship☿37.1
Rejection♀49.1
The Army♂7.1℞
Waiting♃5.4
Doubt♄63.6
Acceptance♅60.4
Mystery♆61.5
Power♇34.1▽℞
Personality
12.4☉Caution
11.4⨁Peace
28.3☊The Game Player
27.3☋Nourishment
▽30.6☽Recognition of Feelings
16.5☿Skills
16.4♀Skills
40.6♂Aloneness
℞9.3♃Focus
36.2♄Crisis
℞60.4♅Acceptance
℞61.5♆Mystery
℞14.5♇Power Skills
Design
☉36.6
Crisis⨁6.6
Conflict☊28.5
The Game Player☋27.5
Nourishment☽32.6
Continuity☿37.1
Friendship♀49.1
Rejection♂7.1℞
The Army♃5.4
Waiting♄63.6
Doubt♅60.4
Acceptance♆61.5
Mystery♇34.1▽℞
PowerPersonality
☉12.4
Caution⨁11.4
Peace☊28.3
The Game Player☋27.3
Nourishment☽30.6▽
Recognition of Feelings☿16.5
Skills♀16.4
Skills♂40.6
Aloneness♃9.3℞
Focus♄36.2
Crisis♅60.4℞
Acceptance♆61.5℞
Mystery♇14.5℞
Power SkillsChart Overview
Type
Projector
Profile
4/6
Authority
Emotional
Strategy
Wait for the Invitation
Definition
Single
Signature
Success
Not-Self Theme
Bitterness
✦ Evolutionary Type
Oracle
Receptive Body · Active Mind
Designed to see what others miss. The body receives sensory data while the mind actively processes patterns — a natural source of insight and foresight.
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