F
Design
Recognition of Feelings☉30.2△
Saying Yes⨁29.2
Saying Yes☊29.3
Recognition of Feelings☋30.3
Formulization☽4.1△
Rejection☿49.1
The Listener♀13.5
The Game Player♂28.6
Ideas♃11.6▽
Rationalizing♄24.3
Saying Yes♅29.3℞
The Game Player♆28.3℞
Recognition of Feelings♇30.1
Personality
23.6☉Assimilation
43.6⨁Insight
4.4☊Formulization
49.4☋Rejection
1.6☽Self-Expression
3.4☿Ordering
16.3♀Skills
℞50.2♂Values
△℞10.5♃Behavior of the Self
23.1♄Assimilation
4.6♅Formulization
℞28.1♆The Game Player
30.2♇Recognition of Feelings
Design
☉30.2△
Recognition of Feelings⨁29.2
Saying Yes☊29.3
Saying Yes☋30.3
Recognition of Feelings☽4.1△
Formulization☿49.1
Rejection♀13.5
The Listener♂28.6
The Game Player♃11.6▽
Ideas♄24.3
Rationalizing♅29.3℞
Saying Yes♆28.3℞
The Game Player♇30.1
Recognition of FeelingsPersonality
☉23.6
Assimilation⨁43.6
Insight☊4.4
Formulization☋49.4
Rejection☽1.6
Self-Expression☿3.4
Ordering♀16.3
Skills♂50.2℞
Values♃10.5△℞
Behavior of the Self♄23.1
Assimilation♅4.6
Formulization♆28.1℞
The Game Player♇30.2
Recognition of FeelingsChart Overview
Type
Projector
Profile
6/2
Authority
Environmental (Outer Authority)
Strategy
Wait for the Invitation
Definition
Single
Signature
Success
Not-Self Theme
Bitterness
Evolutionary TypeTHD exclusive
Oracle
Receptive Body · Active Mind
Designed to see what others miss. The body receives sensory data while the mind actively processes patterns — a natural source of insight and foresight.
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